Difference between revisions of "The Hideout Text Adventure"

From Austin Improv Community Wiki
(created easily the silliest page on the AIC wiki.)
 
m (added 'gameplay' section)
Line 1: Line 1:
'''The Hideout Text Adventure''' (actual title: ''The Hideout Theatre Adventures: Quest for the Secret Skull'') is a text-adventure game that takes place in [[the Hideout Theatre]].
'''The Hideout Text Adventure''' (actual title: ''The Hideout Theatre Adventures: Quest for the Secret Skull'') is an [[wikipedia:Interactive fiction|interactive-fiction]] game that takes place in and around [[the Hideout Theatre]].


==History==
==History==
The game originated in a facebook discussion[https://www.facebook.com/roydanger/posts/10101478959545090] about setting up a possible text-adventure-themed show at the Hideout, to go along with ''[[Pick Your Own Path]]''.  [[Brad Hawkins]] jokingly wrote out a walk-through of a (nonexistent) text-adventure game set at the Hideout, and [[Peter Rogers]] ran with the idea, quickly coding up more and more complicated iterations of a Hideout-themed game in [[wikipedia:Inform_7#Inform_7|Inform 7]].  Eventually, Peter met with [[Kevin Miller]] and [[Marc Majcher]] to plan out the rest of the game, and quickly finished the coding himself.
The game originated in a facebook discussion about setting up a possible text-adventure-themed show at the Hideout, a production that could be paired with ''[[Pick Your Own Path]]''.


[[Brad Hawkins]] then jokingly wrote out a walk-through of a (nonexistent) text-adventure game set at the Hideout, and [[Peter Rogers]] ran with the idea, quickly coding up more and more complicated iterations of a Hideout-themed game in [[wikipedia:Inform_7#Inform_7|Inform 7]].  Eventually, Peter met with [[Kevin Miller]] and [[Marc Majcher]] to plan out the rest of the game, and quickly completed the code on his own.
==Gameplay==
As with most interactive fiction games, the player interacts with the game engine via text -- the player reads prose descriptions of places, items, and events, and types text commands such as "CLIMB THE STAIRS", "PICK UP THE TICKET", or "TALK TO [[Kareem Badr|KAREEM]]".  The game is based around a fairly simple storyline: the beloved skull-on-a-stick prop has gone missing at the Hideout, and it's up to you to find it.


==More Information==
==More Information==
* [http://www.facebook.com/roydanger/posts/10101478959545090 The facebook discussion that prompted the game.]
* [http://www.facebook.com/roydanger/posts/10101478959545090 The facebook discussion that prompted the game.]
* [http://forum.austinimprov.com/viewtopic.php?f=7&t=12893&p=115852 The thread devoted to the game] on the [[AIC Forum]].
* [http://forum.austinimprov.com/viewtopic.php?f=7&t=12893&p=115852 The thread devoted to solving the game] on the [[AIC Forum]].
* [http://hujhax.austinimprov.com/files/misc/HideoutGame/play.html The game itself], playable in your browser using [http://code.google.com/p/parchment/ Parchment].
* [http://hujhax.austinimprov.com/files/misc/HideoutGame/play.html The game itself], playable in your browser using [http://code.google.com/p/parchment/ Parchment].

Revision as of 02:37, 5 April 2013

The Hideout Text Adventure (actual title: The Hideout Theatre Adventures: Quest for the Secret Skull) is an interactive-fiction game that takes place in and around the Hideout Theatre.

History

The game originated in a facebook discussion about setting up a possible text-adventure-themed show at the Hideout, a production that could be paired with Pick Your Own Path.

Brad Hawkins then jokingly wrote out a walk-through of a (nonexistent) text-adventure game set at the Hideout, and Peter Rogers ran with the idea, quickly coding up more and more complicated iterations of a Hideout-themed game in Inform 7. Eventually, Peter met with Kevin Miller and Marc Majcher to plan out the rest of the game, and quickly completed the code on his own.

Gameplay

As with most interactive fiction games, the player interacts with the game engine via text -- the player reads prose descriptions of places, items, and events, and types text commands such as "CLIMB THE STAIRS", "PICK UP THE TICKET", or "TALK TO KAREEM". The game is based around a fairly simple storyline: the beloved skull-on-a-stick prop has gone missing at the Hideout, and it's up to you to find it.

More Information